Hills lots now have more stone in them under the hills Camera position for Light Planes has been moved back, you can now tilt the camera up to +/-80 degrees Tank crosshairs now have a drop shadow to make them more visible Generator Rooms and Boss Rooms in Dungeons are now have an icon on the map after being discovered Swapped x/z map size when using "vtserver -genmap" and using the gui in vtclient Single threaded (as in Per Thread) performance for map gen is much faster (Unallocating memory seems to take ages on windows.) On windows its much faster, but not as fast. Now 10 seconds on a 8km x 8km map (with a 24 thread processor) on Linux - down from 6 minutes 50 seconds. Map Generation is now massively multithreaded. Added "Deployable Airstrip" lot in the Fortifications tab. Added a height map selector to vtclient. In level 9 there are 4, and in level 10 there are 5. You must capture all of them in a dungeon in order to fight the Dungeon King. You can now generate Tropical biome maps and Dryland biome maps via invoking vtserver via the command line. Outback now has dry grass areas and salt flats, and red rocky areas in the hills Blocks cannot be removed from Control Points if game rule "Block Place" is not "ANYWHERE" This means you get 800 exp for beating the level 6 dungeon, all the way up to 2500 exp for the level 10 dungeon Dungeons now give (Lv^2 + Lv - 10)*25 exp for beating them. vtclient will now discard chunk updates if the chunk does not exist on the client and the update is over a minute oldĮDIT: 1.7.1 Hotfix to add additional exp for defeating dungeons + removed spawner stealing exploit from control points AI vehicles fade out when they despawn now Moving slowly will pause the timer, moving at speed (as in there is no cars blocking it) will wind back the timer. ![]() AI vehicles despawn if they are stuck in traffic for 40 seconds. vtserver now tracks what chunks vtclient has ever received, and only sends chunk updates if vtclient has ever requested the chunk that they are inĮDIT 1.7.2 Hotfix despawns vehicles that are stuck in traffic jams, vtclient will now discard irrelevant chunk updates, helping reduce lag-accumulation-over-time. vtserver now groups chunk updates together into packets of at least 500 bytes (before they were sending 1 packet for each chunk updated!) vtclient now instantly discards chunk updates if the chunk does not exist on the client and it is out of draw distance Hills bandit bases are no longer sunken if repaired (requires a new map to take effect)ĮDIT 1.7.3 Hotfix reduces chunk update packet spam in multiplayer Fixed some biome y=10 block rules for Control Points Fixed graphics settings menu setting borderless window to the opposite of what was requested Joining a faction now transfers any control points to the faction Control points spawning code modified so that they are very unlikey to spawn near each other and very unlikely to spawn near the centre or edge of the map Bandits can recapture bandit bases if they hold at least one bandit base on the map (MTTH = once every 10 minutes). Added an Observatory as a control point! ![]() Added Stats windows! You can spawn one from the Players menu MTTH for bandits to retake a bandit base increased to 15 minutes Bandits (owner = 0) in base attacks/control points no longer wear colours Stats windows let you monitor Networth/Territory/Bases Owned/Bandit Bases Captured/Control Points Owned/Special Buildings Owned for each faction. The Stat Windows can be spawned by pressing TAB, then navigating to Players and Diplomacy, then pressing the "Spawn Stats Window" button at the bottom of the window. In addition, Bandits will now occasionally attempt to retake captured bandit bases. ![]() Patch 1.8.0 adds an Observatory Control Point and Stat Monitoring Widgets along with minor bug fixes.
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